BA course: Final Major Project: Pre-Production: 30 credits
You will develop a significant body of work that demonstrates your chosen pathway discipline, ideation skills, genre interests and your aspiration for your future role within the Games and entertainment industries. Work from this period of study will make up and define your graduate portfolio. This unit is all about developing your project proposal through which you will define the concept, scope, audience, and purpose of your Final Major Project.
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BSc course: Advanced Games Programming: 30 credits
This unit introduces advanced programming practices and theories that are common requirements within professional environments within both video game and software development.
While focused on introducing the fundamental principles of computer science; algorithms, data structures and design patterns in conjunction to this, you will be required to take part in various technical tests designed to gauge your knowledge of programming languages and ability to problem solve. The tests that will be taken throughout this unit will be in line with industry standard tests that are typically used during recruitment processes.
Final Major Project: Critical and Conceptual Influences: 15 credits
This unit consists of a period of sustained, individually negotiated research which will help you develop an appropriate methodological approach towards your Final Major Project. You’ll produce a written piece that reflects upon and articulates a clear and sustained argument.
Professional Practice: 15 credits
You’ll identify, explore and develop professional promotional resources that highlight your strengths and your body of work. This will help you define and present yourself in a professional manner to external parties, in line with the conventions of professional practice and the workplace.
Final Major Project: Production: 60 credits
The culmination of your studies, you’ll follow through with your agreed proposal to produce a body of work that demonstrates your creativity, skill, knowledge and understanding of recognised games industry practices and pipelines, to a professional standard. Work from this stage will make up your graduate portfolio.